'Simulated Environments' (Update 1)
It was a bit of a crazy week, so progress has been slow but here are my thoughts and updates so far: I'm currently in the phase where I am deciding what environments to depict and how to depict them. I want to create a little hyperreality bubble – a little moment in each animated scene, – so I have to be careful about how I compose each area and what detail I include (the details and objects are really important, as I've been considering alongside Baudrillard's writing about "artificial resurrection in systems of signs" and iconography). However, rather than just making it mundane, starkly realistic simulation, I want to add certain hints that something is a bit off. This is because I find in all this discussion of simulation, individual perspective/perception plays a huge role (in a simulated room, for example, everyone will probably notice different details and perceive the space differently, so I wanted to address that as its own simulation of sorts). As someo...